Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 489b8571d2 Reset camera viewport in OnRenderImage when we're not blitting directly to the camera target. This fixes some potential issues with other systems that are affected by when/where the camera viewport is modified. 3 years ago
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Fsr2.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Callbacks.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2Callbacks.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Context.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2Context.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Pipeline.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2Pipeline.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Resources.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2Resources.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs.meta Imported FSR2 shaders and core classes 3 years ago