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@ -630,8 +630,11 @@ void CL_ParseUpdate (int bits) |
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ent->lerpflags |= LERP_RESETANIM; //johnfitz -- don't lerp animation across model changes |
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if (num != cl.viewentity) |
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{ |
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UQ_Game_SetEntitySkin(num, skin); |
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UQ_Game_SetEntityModel(num, model ? model->name : NULL); |
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} |
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} |
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//johnfitz |
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if ( forcelink ) |
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